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Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
Ghost of Yotei is set to be just as fleshed out and lengthy as predecessor Ghost of Tsushima was, according to Sucker Punch – ...
The first place US shoppers should be bookmarking ahead of pre-orders opening is the PS5 Slim PlayStation Direct link, as ...
Ghost of Yotei is already looking to resolve one of the few issues that many players took with Ghost of Tsushima.
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
The first Legends mode was a surprise announcement roughly a month after Ghost of Tsushima launched on PS4, and was a free ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
Ghost of Yotei developer Sucker Punch has revealed in a brand new interview roughly how long it will take to finish the game.
Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell ...
The map in Ghost of Yotei will be similar in size to the one in Ghost of Tsushima, but the developers have made sure that the ...
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