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BitSummit was founded in 2012 by the Japan Independent Games Aggregate (JIGA) – consisting of Q-Games, Skeleton Crew Studios, ...
BitSummit the 13th to feature stage appearances by Nobuo Uematsu, Kaz Ayabe, Hideki Kamiya, and more
Final Fantasy composer Nobuo Uematsu and his band conTIKI, chiptune pioneer and Game Boy Camera creator Chip Tanaka, and viral composer OkanP will appear at BitSummit the 13th as part of the ...
The BitSummit Organization Committee has announced the official game selection for BitSummit the 13th, which will run from ...
With its debut in 2013, this year indie game festival BitSummit celebrates a full decade of operation in Kyoto, Japan. That first show, a one-day invite-only event, bears little resemblance to the ...
BitSummit, held on Saturday in Kyoto, was the gaming event that Japan needs right now: an indie-focused celebration of gaming, one that's optimistic about Japan's future.The Japanese big-budget ...
The first BitSummit, in 2013, was an experiment. Let's put a bunch of Japanese indie developers in a room and mix in media and representatives from the wider industry, and see what happens.
BitSummit's a global affair, too, as perhaps best exemplified by Tunche - which I'm sure is the first Peruvian video game I've had the pleasure of playing.
BitSummit wraps up with an extended awards sequence with lots of impromptu comments that required on-the-fly translation. A few of the winners are games I got to play: ...
As Mielke continues looking for ways to expand BitSummit, he’s looking to the West to gain more exposure for Japanese indie devs. Some developers from North America and Europe attended BitSummit ...
BitSummit represents a promising future for the medium, and for the industry. The thing that really struck me about BitSummit was that the games on display appeared to be a pretty even mix of ...
For this reason, BitSummit and events like it are far more important and critical for the survival of the medium than anything akin to E3 or the Tokyo Game Show.
BitSummit 2015 was over by the time Nintendo made its tragic announcement, and countless developers and attendees would have been leaving Kyoto with a pretty positive impression of the future of ...
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