The future of PC graphics will be based, partly, on the next evolution of Windows. Called Windows Vista, it's scheduled to arrive in 2006. It sports a next-generation user interface, codenamed Aero, ...
One of the G80 GPU's main benefits is its full support for DirectX 10, Shader Model 4.0, and the other features inherent to Microsoft's upcoming API. In addition to the increased performance offered ...
So after cruisin the net, I found some fun reading over at the The Inquirer. There was an article talking about PS3.0, VS3.0 and the like. Now one part really cought ...
The first big difference of note is the so-called Vertex Shader, which you will recall from our preview makes up one half of the named features in NVIDIA's "nfiniteFX Engine". The Vertex Shader is the ...
Basically the thread title says it all. I've never been able to understand what all the different effects used in moderns games are or what they look like, much less understand when they're actually ...
The Windows Vista era won't officially begin until Microsoft finally ships its new operating system next January, but PC game enthusiasts will get next-gen PC graphics performance a few months early ...
Nine times out of ten, PC users slam the comparatively under whelming iMAC's power when compared to their own custom built beasts. Generally accepted as the better gaming machines worldwide, the PC ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...