The authors recognized what video game designers had already learned: that people are motivated to make progress—to reach ...
Coding is a big deal right now. Worldwide, 36 million kids have taken part in “Hour of code” activities, helping them become active, rather than passive users of technology and starting learning that ...
Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use the games for classroom instruction, according to a new national survey. But the rise ...
Wuzzit Trouble, from InnerTube games, is new in the app store this week. Innertube Games is a learning-games studio founded by four enthusiasts, including the world famous Dr. Keith Devlin: the NPR ...
Thomas Seiler works for the Center for Prion Research and Outreach. He has spent the last year developing a roleplaying game ...
Games have gone a long way since they first appeared. At first, many people thought games were time-wasteful and that they couldn’t help people in any way. However, games are everywhere now, and ...
Well, September is here and football season has begun, with all the usual hoopla and analysis. At the same time, most teachers are beginning a new school year. The timing may be more opportune than ...
Psychologists discussed violent video games and realized that video games use the same techniques that really great teachers use. Students who played multiple violent video games actually learned ...
You’ve gotten that new game and brought it home. There it sits, in its pretty cellophane, just waiting to be played. When the time comes to put cardboard to table, though, you’ll need to teach your ...
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