The Halo first-person shooter series has always pushed the limit on graphics quality on Xbox consoles (and for the first two games, the PC). So when 343 Industries took over the $3 billion video game ...
Prev 1 - AMD Talks GPU Gaming Physics 2 - Would AMD Support OpenCL PhysX? 3 - Bullet Physics – The Future of GPU-Accelerated Physics? Bullet Physics – The Future of GPU-Accelerated Physics? 'Everybody ...
At the intersection of video games and motorcycle enthusiasm rests Italian developer Milestone, the studio responsible for major releases in the MotoGP and MXGP series of games. Fans of two-wheeled ...
We suspected this, but now it’s clear that NVIDIA’s end game when it picked up PhysX-maker AGEIA was to integrate physics processors into graphics cards. Right now, they’re porting the PhysX engine ...
At the launch of their Radeon X1000-series of graphics products, ATI made plenty of noise about their new graphics hardware being suited to processing more than just graphics, touting their new ...
The common video-game adage that gameplay beats graphics implies an imagined scale on which the relative importance of graphics and gameplay can be measured. I think this represents a very limited ...
Are you ready for more Sonic? If so, luckily Sega is too, and is preparing to deliver another helping of the blue blur in 2012 with the reveal of Sonic the Hedgehog 4: Episode 2, the second ...