Microsoft's DirectX 12 Agility SDK 1.722 enhances ray tracing efficiency with up to 66x performance improvements and new ...
Potentially getting much more out of existing hardware is nothing to sniff at.
Microsoft’s DirectX Agility SDK 1.722 preview adds Clustered Geometry, Partitioned Top-Level Acceleration Structures (PTLAS) and indirect acceleration-structure builds.
Microsoft detailed Clustered Geometry and a companion feature called Partitioned TLAS on its DirectX developer blog this week ...
Microsoft tests Clustered Geometry and Partitioned TLAS for dynamic ray tracing geometry in Agility SDK 1.722. Gamers won’t ...
In the late summer of 2014, Microsoft announced that Windows 10 would be rolled out to PC users around the world in the following year. At the same time, it also revealed that the new operating system ...
Microsoft has quietly released its latest DirectX 12 Agility SDK (version 1.619 alongside the 1.719-preview), and while the patch notes are dense with developer jargon, the implications for PC gamers ...
Microsoft has introduced a DirectX Raytracing preview designed to reduce the cost of updating detailed geometry and large, changing scenes in Windows games.
The latest SCSKiller release adds shader benchmarking, official recordings and cache management tools. AMD users also get DirectX 11 support.
Microsoft is bringing some of its Xbox console technology to Windows PCs with the introduction of DirectX Dump Files. When a ...