In 2009, Alexander Bruce took a week off from his university studies in Australia to fly to Tokyo and present his Unreal Tournament 3 mod, Hazard: The Journey of Life, at Tokyo Game Show's ...
If I could display some of my favorite digital puzzle games on a shelf, I’d put Antichamber next to the Portal series. Antichamber lacks personality and its narrative feels pointless, but its puzzles ...
There’s been a temptation within the critical community to compare Alexander Bruce’s Antichamber to a certain other highly regarded first-person puzzle game from Valve Corporation. I disagree. That ...
Antichamber requires a great deal of intellect, patience and perception to conquer, all of which could be safely considered "serious" traits in the context of game design. It is a game that is serious ...
Antichamber, the mind-melting puzzle game that Alexander Bruce had in development for six years, sold more than 100,000 units in its first seven weeks on the market – "You do the math," Bruce tells ...
It's difficult to describe what Demruth's Antichamber is, mostly because it's in a constant state of flux. What appears to be a crudely outlined room quickly becomes far more than that. Colors draw ...
lexander Bruce has a beard.Making this observation as a point of small talk, however, turns out to be a bad idea. "I hate small talk!" Bruce says, smiling broadly. "The beard is a response to [the ...
Photokeratitis, better known as snow blindness, is essentially sunburn of the cornea, it's caused by ultraviolet light reflecting off snow and into your eyes. Sunglasses are a common means of ...
Hear that? It's the sound of Antichamber blowing your mind. There are some really exciting outbursts of creativity happening in video games when it comes to the first person perspective at the moment.
Clever, but sometimes a little cold, this is an accomplished headscratcher of unusually philosophical ambition. PC Gamer's got your back Our experienced team dedicates many hours to every review, to ...
GameSpot may get a commission from retail offers. Antichamber is a game that demands patience. Its puzzles can't be rushed, nor their solutions fully grasped without a second's thought. No, this is a ...
Alexander Bruce's Antichamber is a game that delights in its own inhumanity. It's a wilfully cruel first-person puzzle game that loves to trick the player with rule changes, visual sleights, false ...
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